(Yu-Gi-Oh! ASPECT) Immortal/Advent Monsters!

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Yeah I know, took so long, must be a struggle, yadda dadda doo.

BUT here they are. 

As many of you who have followed my page and not been trapped underneath the largest sedimentary object you can imagine, I've been making a novel. Though it's production date being pushed harder than 

Though it's production date being pushed harder than an (insert unit amount of any drug you can think of here) in (insert place on the planet where it's rife in here), this series throughout Yu-Gi-Oh! are always known for pushing the envelope-either a little bit or a lot-in terms of ingenuity. 

With this in mind, I present to you the new Monster Card Type of Yu-Gi-Oh Aspect: 

Viral Vector by BDSceptyr

Advent Monsters!!

These monsters are based upon two distinct, yet well-established concepts. The first such concept are the Legendary Dragons of Yu-Gi-Oh! DM series past, which were powerful dragons sealed into the form of Spell Cards that synergized with other cards, whether they be monsters, or other Spell/Traps. The second wellspring of inspiration come from a more estranged card game medium that's gripped the world today-the Planeswalkers of Magic the Gathering.

In heralding to both these different strands of cards, the Advent monsters serve as the closest thing to the generals of a Yu-Gi-Oh! Deck as possible-yes, that is yet another term snagged from MtG. 

Advent Monsters, in short, are monsters that go in the Extra Deck and come out through a rather exotic summoning method-by using both monsters and Spell/Traps in roughly equivalent measure. Each Advent Monster comes complete with a Summoning requirement, and to Advent Summon them normally, you must sent those Materials in a minimum of 1 from each section, so that the combined Ranks (for Xyz Monsters), Link Numbers (for Link Monsters) and/or Levels (of the other monsters) of the sacrificed monsters and the number of Spell/Trap Cards equals exactly the Level and the requirement of the Advent Monster. See how it's like the Fusion Summons brought about by the Legendary Dragons?

After the requirement is met, that Advent Monster is Advent Summoned from the Extra Deck. In addition, though, a second thing occurs, one that incentivizes using as many cards as possible for the Summon. Advent Monsters, after being Advent Summoned, come onto the field with a number of Advent Counters on them equal to the number of cards used as Materials for its Summon, known as Advent Materials. This is the true marker of an Advent Monster's true power. Advent Monsters can accumulate counters on them themselves through a usually basic action taken during the Duel-like the Setting of cards, or the Summon of a certain Type of monster. Sometimes, Advent Counters can be moved from 1 monster to another! And these Advent Counters are what is removed from the Advent Monsters to activate their powerful effects.

So in short: You send the cards listed in the Advent Monster's text from your hand or field to the Graveyard, then Advent Summon that monster from your Extra Deck, then for each card you sent, place 1 Advent Counter on that Advent Monster. The entire cycle goes in one continuous motion, so no effect can be chained between the Advent Monster's Advent Summon and the placement of its Advent Counters. 

Now to explain the mechanic with the above example in Viral Jester. 

VJ happens to be a Level 6 monster, and its Advent Material requirements are 1 monster and 1 Spell/Trap Card with "Dark" or "Virus" in its name. In this case, the requirements are rigid but simple. Remember, the Link/Rank/Level total and the Spell/Trap Card total has to equal the Level to summon it. So in this case, you would need a Level/Rank 5 monster, or a Link Monster with a Link Rating of 5, and 1 Spell/Trap Card to Summon this. 5+ 1 = 6.

Savvy? 

Now for something more flexible, like say, this arson-advocating amphibian:

Flamefanning Frog by BDSceptyr

This Summoning requirement for this Advent Monster now demands 1 or more WATER Aqua-Type monsters and 1 or more Normal Trap Cards. So let's look at the numbers.

Use 1 Level 3 Aqua-Type monster-say, Beelze Frog-and 1 solitary Spell/Trap Card you may not initially have use for-and here comes the superheated Flamefanning Frog, right out!

Take the Level 2 Swap Frog, for example-dispense of that and 2 Normal Spell/Trap Cards from the hand or the field, and you're golden for this Aqua-Type to be Advent Summoned from the Extra Deck-with 3 Advent Counters on it too, since you used 3 cards as Material! 

Or better yet, use the Level 1 Treeborn Frog, that immortal little ribbiting chestnut, and 3 Normal Spell/Traps-you've got Flamefanning Frog with 4 Advent Counters!

This strategy of monsters and Spell/Trap dispersal will offer a new range of options to those cards on the field you just exhausted the initial use of, and offer a new angle of play to take to your opponent!

Now, let's turn to the second Monster Category being introduced in Yu-Gi-Oh! Aspect: Immortal Monsters! Take it away, Lesser Beast!

Lesser Beast by BDSceptyr

Goodness, don't you just wanna cuddle it? 

Well, try hard not to, because these Immortal Monsters come with some added bite.

These monsters are brought to you, courtesy of the Immortal class monsters of the same name from "Yu-Gi-Oh! Duelists of the Roses". Great game, get it if you can.

Basically, each Immortal monster sits pretty on the field with some modest effects. But when they would go to the Graveyard (or someplace else on the field that is rather unfitting) from there, well, the magic happens. By Tributing a monster of the same Attribute as themselves with 1500 or less ATK, they can retain their prescence on the field with a new effect to punish your opponent's puny attempt to put it down.

And what better way to show how unstoppable an Immortal Monster can be, than by merging it with an Advent Monster to create....

Vitro the Masked Marvel by BDSceptyr

A doozy, I believe it's called. But it has everything I've put up in this post in one easy-to-get package-it's an Advent Monster that can be Summoned with the use of Quick-Play Spells, so one of those Twin Twisters and Lesser Beast can bring it out with 2 Advent Counters. It's a WIND Immortal Monster, so the sacking of a weak WIND Monster can bring it back with 3 Advent Counters. And it's a Spectre-Type monster, so it's the last effect can really speed up the...

Wait. 

Spectre-Type?

Well, with all the hubbub about the Immortals and the Advents I forgot to mention them! See, as a little birdie told me, the WIND Archetype has been rather...stiffed in terms of having a proper type made for them. Originally it was supposed to be Winged-Beasts, but given how both the Blackwings and Raidraptors have converted it into a haven for DARKness, I felt that the arrival of a new series in ASPECT demanded a new type to go with it.

So the Spectre-Type covers all the otherworldly, benign spirits of the world, a near opposite to the more malevolent spirits that gravitate towards the Zombies. 

Currently, the Spectre-Type monsters will mostly be WIND, and focus around strength in numbers-with effects than reach more and more targets and grow in power based on the number of monsters on the field with the same name, Type, Attribute, stat line...you get the idea. 

Oh don't worry your heads off Deviant Duelists, this series is shaping up to to be a barnburner for creativity. And these new creature types and categories are but the first step to a glorious readjustment of the game of Yu-Gi-Oh!

...well, within this website, anyway.

Sorry for boring you all to tears with this long-as-dong entry. Post any further questions you may have on my Advent Monsters, my Immortal Monsters category, or my Spectre-Type Goodfellas below, folks. Your input competes me-and I'm always open to better options about these new angles I've made in the card-creating meta.

BDS, signing off.

BUT NOT WITHOUT FIELDING SOME QUESTIONS IN AN IMPROMPTU FAQ.

Q1: Does then sending of Spell/Trap Cards for an Advent Summon occur at Spell Speed 2 or 3-in short, do the cards have to be permanently on the field, or can the Advent Summon also utilize Normal Spell/Trap Cards being activated before they go to the Graveyard? 
Well, in terms of the timing of an Advent Summon, you cannot use Spell/Trap Cards that are currently being activated for an Advent Summon, though you can use Set Spell/Trap Cards, as long as they are revealed before being sent to the Graveyard. No double-dipping that Pot of Duality, folks!

Q2: Following up from the last question, can you manipulate a Monster's Level/Rank/Link Number to decrease the number of Advent Materials needed for an Advent Summon?
The Level/Rank/Link requirement for an Advent Summon counts the monster's original Level/Rank/Link number when using monsters as Material, so even though a boost to a Gagaga Magician's Level make turn it from a Level 4 to a Level 8 monster, when using it as an Advent Material, its Level is treated as what's planted on the card-Level 4.
Q3: Where does an Advent Monster go when Advent Summoned, or when Special Summoned from another area on the Dueling field beside the Extra Deck? 
As an Extra Deck Monster Type, Advent Monsters follow the same rules as the other Extra Deck Monsters. Namely, that in the current meta of this post's first submission, and in most of the regular Duels of Yu-Gi-Oh! ASPECT, they go into the Monster Zones from anywhere they're Summoned outside of the field unless otherwise moved to another Zone. Later on-in the new meta we may yet be facing by the end of this year-and in the Etro/Cyber/Entity Duels of Yu-Gi-Oh! ASPECT-the Aspect Monsters go to the Extra Monster Zone when Special Summoned from the Extra Deck, and to the Main Monster Zone if Special Summoned from...well, anywhere else outside of the field.
Q4: Can the effect of an Immortal Monster that would place them in the Monster Zones on the field be negated?
Yes they can, by any card that would qualify to handle effect negation. But a card that negates a Special Summon solely cannot negate an Immortal Monster's field-returning effect, as 1) the field return happens in a separate part of the effect, broken by a "then", so the effect must either prevent the monster sacrifice that would predate the Immortal Monster's field return, or negate the entire effect outright, and 2) because the effect specifically returns the Immortal Monster to the field without Special Summoning it, so the effect does not Special Summon it.
Q5: Any more elaboration on the Spectre-Type monsters, and which Archetypes you have or may have that will feature them?
Well, these monsters are mainly centered around the WIND-Attribute, so I will be changing a couple of cards in the Torque Set-held by Aspect member and central protagonist Evy to fit them. I'm also making a set of monsters soon called the Pryme Prysm, which feature more such Spectre-Type monsters (as holograms, held by an antagonist in the Anomaly) within Yu-Gi-Oh! ASPECT, that'll be out in mid-March or April by the latest. But as for how I plan to make the Spectre-Type diversify in the long-run....
...wel that's for another post.
© 2017 - 2024 BDSceptyr
Comments26
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can u think about a new type of card call "Upgrade Card" means a single card ( can be normal, synchro, xyz, pendulum, link, but no ritual and fusion) + a Upgrade Spell Card and "Upgrade Summon"

Eg: Summon Kuriboh, tribute it, summon Dark Magician, use the upgrade spell card "Light Rework". Dark Magician + Light Rework -> Light Magician | ATK: 3300 / DEF: 3000 | . Upgrade summon "Light Magician".

The Upgrade card will have the light pink colour outside.

If u can do, thank you.